Guide confidence: Layout notes reflect v3.1.0 launch coverage (Garten of Banban collab) plus early lobby scouting. Spot labels use Needs Retest where prop density may still shift — send corrections via Contact.
The official Garten of Banban stage (added in v3.1.0) is a bright kindergarten / mascot-horror playground: saturated wall colors, toy clutter, and large prop silhouettes. Hiders win on toy piles and mascot backs; seekers win when they tag every oversized prop and re-check closets.
1. Map overview
| Role | Advantage |
|---|---|
| Hider | Toy clutter + saturated walls hide paint edges; Plump body (v3.3.0) helps fill round props |
| Seeker | High chroma makes wrong-hue paint pop under flashlight |
2. Confirmed hider spots (early scout)
Spot 1: Toy pile / block stack (Needs Retest)
- Location: Play-area toy clusters
- Paint: Sample dominant toy color · roughness 0.6–0.8 · glow off unless a toy LED is real
- Pose: Sit / Curl inside the cluster edge
- Why it works: Seekers clear “empty” floor first and skip nested clutter.
Spot 2: Mascot prop back / standee
- Location: Large Banban-style character props
- Paint: Exact prop mid-tone · match gloss · no glow
- Pose: Wall-Flat on the prop’s rear silhouette
- Why it works: Seekers tag faces first; backs stay dark.
Spot 3: Classroom closet / storage nook (high risk)
- Location: Side classrooms and storage doors
- Paint: Door/wall sample · roughness ~0.9
- Pose: Corner-Squeeze
- Why it works: Late-round — early whistle seekers check closets fast.
3. Paint notes
- Prefer matte classroom paints; glow only on real emissive toys (v2.9.0).
- Workflow: Painting Basics.
4. Seeker sweep order
- Main lobby / play floor — collision on toy piles.
- Classroom walls and desks.
- Mascot prop backs and standees.
- Closets, ledges, and dark storage.
Tools: Seeker Checklist · Route Planner.