Guide confidence: Layout notes reflect v3.5.0 launch coverage (Exit 8 corridor collab) plus early lobby scouting. Spot labels use Needs Retest where prop density may still shift — send corrections via Contact.
The official Exit 8 stage (added in v3.5.0) is a looping underground corridor: fluorescent light, tiled walls, doors, and anomaly-style props. Hiders win on door recesses and poster seams; seekers win when they treat every “normal” wall as suspect and re-check after the first loop.
1. Map overview
| Role | Advantage |
|---|---|
| Hider | Repeating tile + door frames break silhouettes; poster seams hide paint edges |
| Seeker | Long corridor sightlines make roughness mismatches obvious under flashlight |
Prefer Exit 8 in private lobbies first — warm shaders before ranked. Low-end tips: Low-End PC Settings.
2. Confirmed hider spots (early scout)
Spot 1: Door recess / frame shadow (Needs Retest)
- Location: Side doors along the main corridor loop
- Paint: Sample door frame / wall tile · roughness 0.7–0.9 · no glow
- Pose: Wall-Flat or Corner-Squeeze aligned to the jamb
- Why it works: Seekers over-index on center-lane anomalies and skip “closed door” silhouettes.
Spot 2: Poster / notice board seam
- Location: Wall posters and notice panels
- Paint: Exact poster mid-tone · roughness matched to paper/plastic · glow off
- Pose: Wall-Flat flush to the board edge
- Why it works: Flat graphics hide paint noise better than blank tile.
Spot 3: Ceiling fixture / pipe run (high risk)
- Location: Fluorescent housing or overhead pipe
- Paint: Metal/plastic sample · optional glow ≤20% only if a real lamp is adjacent
- Pose: Curl / Ceiling-Press on the fixture lip
- Why it works: Late-round only — early seekers look up for Exit 8-style anomalies. Rotate down if audio closes.
3. Paint notes (v2.9.0 glow still matters)
- Matte tile first; glow only on real emissive props (exit signs, LEDs).
- Full workflow: Painting Basics.
4. Seeker sweep order
- Center corridor forward/back — flashlight specular on tile seams.
- Every door recess and poster wall (collision check).
- Ceiling fixtures and pipe runs.
- Second loop for “anomaly” props that look slightly wrong.
Interactive ticks: Seeker Checklist · routes: Route Planner.