Community tool
Seeker Checklist
Run official map sweep phases with checkboxes and copy export — no more skipping balcony or ceiling tiers.
Open Seeker Checklist →Seeking in Meccha Chameleon rewards methodical sweeps, not random room rushes. Hiders win when seekers get bored, bunch up, or swing at every prop. This guide covers perimeter discipline, flashlight technique, audio hunting, team splits, and links to map-specific routes.
Start each session with the interactive Seeker Checklist. For planned paths by map and role, use the Route Planner.
1. The Four-Phase Sweep Method
[Perimeter] ──> [Obvious spots 2x] ──> [Clutter / low clearance] ──> [Audio bait zones]
Phase 1 — Perimeter
- Hug outer walls and loop the map boundary first.
- Hiders anchor near exits and shadow-backed corners—center rooms are often decoys.
Phase 2 — Obvious Spots (Twice)
- Check “too easy” props on return path—experienced hiders double-bluff obvious zones after you clear them once.
- Re-hit door frames and window sills; wall-flat poses cluster here.
Phase 3 — Low Clearance
- Crouch (Ctrl / C) under desks, benches, and pipe runs.
- Flashlight at shallow angles along floor and ceiling seams—specular errors show at glancing light.
Phase 4 — Audio Bait
- Hold position after a whistle; hiders may rotate thinking you left.
- Use Whistle Guide triangulation: equal L/R volume = facing their heading.
2. Flashlight & Material Reads
Hiders fail on wrong roughness, not just wrong color.
| Visual cue | Likely mistake | Action |
|---|---|---|
| Sharp white specular on “wall” | Metallic set too high on matte surface | Tag or hold beam for confirm |
| Flat neon blob | Single-tone paint, no lines | Sweep edges for limb outline |
| Shadow too tall | Standing or wall-flat on low prop | Crouch sweep same tile |
| Texture direction wrong | Horizontal lines on vertical trim | Compare to adjacent real wall |
Right Click narrows the beam—use it for final confirmation before tagging. See Seeker Flashlight Patterns for advanced angles.
3. Audio Discipline
- Headphones on, music off — stereo panning is your compass.
- Whistle triangulation — rotate until volume balances; then sweep that vector in 5m increments.
- Verticality — on Penguin Hotel, muffled loud whistles may be floor above/below.
- Proximity voice — accidental hider whispers give free tags; creep slowly after voice spikes.
4. Team Seeker Coordination
| Players | Split | Comms |
|---|---|---|
| 2 seekers | Opposite halves of map | Call “clear” per wing |
| 3+ seekers | Zone ownership (N/S/E/W) | Avoid following same audio bait |
| Streamer lobbies | One seeker on chat cam, one sweeps | Use Discord push-to-talk |
Host settings matter—longer whistle timers favor hiders; shorter timers favor seekers. Compare modes in Game Modes Guide.
For lobby setup, read Play with Friends.
5. Official Map Sweep Priorities
Each official stage has a dedicated sweep write-up—read before ranked chaos:
| Map | Seeker focus | Deep dive |
|---|---|---|
| Mansion | Perimeter → library → kitchen | Mansion guide |
| Penguin Hotel | Vertical floors, luggage clutter | Penguin Hotel |
| Backrooms | Panel line anomalies | Backrooms |
| Sewer | Pipe curves, dark culverts | Sewer |
| Indoor Country | Open sightlines, prop doubles | Indoor Country |
Compare map difficulty and player counts in Map Compare.
6. Workshop Maps
Custom stages vary in lighting and prop density.
- Private lobby test — one practice round to learn spawn and zone names.
- Check host subscription — missing assets cause false “empty” rooms.
- CVL ratings — filter Compatibility Index for stable performance.
Trending Workshop list: /maps/workshop.
7. Common Seeker Mistakes
- Tag spam — missed swings slow you; observe specular first.
- Bunching — two seekers in one closet while hiders win opposite wing.
- Ignoring audio — chasing visual only while whistle gives free vectors.
- Skipping crouch — 40% of hiders die under desk height on Mansion.
- Chasing decoys — whistle bait into empty rooms; re-clear perimeter after bait.
For room-by-room clearing doctrine, see Seeker Room Clear Method.
8. v2.0 Beta & Hunter TPS
Beta hosts may enable Hunter TPS for third-person sweep angles. Treat as preview-only until confirmed on the public branch—read v2.0.0 Preview before adapting muscle memory.
When hunting against clone decoys (beta), listen for double footstep phasing and tag the model that casts consistent shadows.
9. Post-Match Improvement Loop
- Note which phase failed (perimeter skip? no crouch?).
- Re-run the same map with Seeker Checklist phases ticked.
- Watch hider paint on replay or ask friends for angle callouts.
- Pair with Hider Tips to learn what hiders expect you to miss.